Marvel Super War: Sandman Hero Guide

Marvel Super War: Sandman Hero Guide

Sandman in Marvel Super War is a Tank with hard difficulty and is an S Tier Hero.

Sandman Stats

ClassTank
Difficultyhard
DSP60%
Defense60%
Mobility20%
Support80%

Sandman Abilities

Sandman Sand Trickle
Sand Trickle (Passive)
Sandman’s next basic attack will be enhanced after a 10-second interval with greater range, an extra (+25%Physical Attack) physical damage, and a slow effect of 40% for 2 seconds. Sandman will also drop a bit of sand that restores (+8%Max HP) HP when picked up that can last up to 5 seconds.
Passive – Quicksand: If one of Sandman’s abilities hits an enemy hero, its cooldown will be reduced by 1 seconds.
When Sandman’s current HP is more than 100% of his base health, his body size expands. As this percentage increases, his basic attack range also increases accordingly, and the effects of his Sand Hammer, Flying Sands, and Sandstorm abilities are enhanced.
Sandman Sand Hammer
Sand Hammer
Sandman transforms his hands into a weapon and strikes in the specified direction, dealing 20(+80%Physical Attack) (+3%Target’s Max HP) physical damage to enemies caught within range and slowing them by 60% for 1 seconds. Sandman can use this ability again to knock up enemies in the area for 1 seconds while dealing 20(+110%Physical Attack) (+3%Target’s Max HP) physical damage.
The larger Sandman is, the bigger this ability’s effective radius becomes.
Sandman Sand Wall
Sand Wall
Sandman commands the sands to fly in the specified direction, dealing 100(+45%Energy Attack) energy damage to enemy heroes and slowing them by 20% for 1.5 seconds. These sands will turn into a wall to obstruct enemy movement for 3.5 seconds upon striking an enemy hero or after traveling for 0.2 seconds.
Sandman Flying Sands
Flying Sands
Sandman hurtles in the specified direction, dealing 60(+50%Bonus Physical Attack) physical damage upon hitting an enemy hero, who will be knocked back a short distance. If Sandman manages to smash the target into a wall, he deals 30(+25%Bonus Physical Attack) (+12%Target’s Max HP) physical damage and a 0.8-second stun instead.
The larger Sandman is, the bigger this ability’s hitbox becomes.
Sandman Sandstorm
Sandstorm
Sandman can teleport to the specified location in 1.3 seconds by transforming his body into flying sand particles. Enemies within the area will also suffer 300(+100%Physical Attack) physical damage and get knocked up for 0.75 seconds. Sandman can be interrupted by control abilities while casting.
When Sandman’s size is greater than 1.3, knock-up time is increased to 1 seconds.

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