Like the Alloraptor, the Allodrigues hunts alone, stalking prey it can easily transport back to its flock. Though small, Allodrigues are fiercely territorial, competing with other flocks for the best hunting grounds!
Table of Contents
Allodrigues belong to the Tyrant Tier.
Classification
RARITY | Unique |
---|---|
CLASS | Cunning Fierce |
SIZE | Small |
RELEASE VERSION | v2.15 |
ANIMATION SET | Bird (Flightless, Flock) |
Basic Stats (Lvl 26)
Level
26
HP
0
DMG
0
SPS
0
Health
3300
Damage
1750
Speed
130
Armor
0%
Critical
15%
Evolution Tree
Allodrigues
┗
Alloraptor
┗
Delta
┗
Allosaurus GEN 2
┗
Rodrigues Solitaire
Evolution Cost
- Coin For Leveling Up: 1,120,000
- DNA Allodrigues: 3,000
- Coin For Fusing: 137,000
- DNA Alloraptor: 6,850
- Coin For Fusing: 62,400
- DNA Allosaurus GEN 2: 15,600
- DNA Delta: 62,400
- DNA Rodrigues Solitaire: 68,500
Allodrigues Resistances
DOT
50%
Reduced Damage
75%
Rend
67%
Speed Decrease
100%
Stun
67%
Swap Prevention
100%
Reduced Damage: Resist strength: 75%
Damage reduction is less effective against Allodrigues
DOT: Resist strength: 50%
Damage over time is reduced when applied against Allodrigues
Rend: Resist strength: 67%
Rend damage is reduced against Allodrigues
Speed Decrease: Resist strength: 100%
Allodrigues speed can not be decreased
Stun: Resist strength: 67%
Allodrigues have fewer chances of being stunned
Swap Prevention: Resist strength: 100%
Allodrigues can’t be stopped from Swapping
Abilities
Fierce Strike – Cooldown: 0.
Target: Self. Cleanse Vulnerable.
Target: Lowest HP. Break Shields. Remove Taunt. Bypass Armor. Attack 1X (1750).
Protective Alert – Secure: Cooldown: 3.
Target: Self. Cleanse All Negative Effects.
Target: All Opponents. Impose Vulnerability By 50.0% for 2 turn(s), 4 attack(s). Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
Threatened: (HP 66% or less(2200)) – Cooldown: 3.
Target: Self. Cleanse All Negative Effects. Rally Heal By 33.0% (1100).
Target: All Opponents. Reduce Damage By 50.0% for 2 turn(s), 4 attack(s).
Cunning Rampage – Delay: 1. Cooldown: 1.
Target: Self. Cleanse Damage Over Time.
Target: Highest Damage. Reduce Damage By 50.0% for 1 turn(s), 2 attack(s). Reduce Crit Chance By 100.0% for 1 turn(s), 2 attack(s). Remove Increased Crit Chance. Remove Increased Damage. Attack 2X (3500).
Alert Peck – Secure: Cooldown: 2.
Target: Lowest HP. Break Shields. Bypass Armor. Rend 60.0% of target’s max HP. Remove Increased Damage. Remove Increased Crit Chance.
Threatened: (HP 33% or less(1100)) – Delay: 1. Cooldown: 2.
Target: Lowest HP. Break Shields. Bypass Armor. Rend 40.0% of target’s max HP. Remove Increased Damage. Remove Increased Crit Chance.
Alert Roost – Secure:
Target: Self. 75.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 100.0% for 2 turn(s), 2 attack(s).
Threatened: (HP 66% or less(2200))
Target: Self. 100.0% chance to Dodge By 67.0% for 2 turn(s), 2 attack(s). Increase Crit Chance By 65.0% for 2 turn(s), 2 attack(s).
Absorb – Flock: 3
Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.
Stats by Level
Level | Health | Damage | Speed | Armor | Critical |
---|---|---|---|---|---|
21 | 2586 | 1371 | 130 | 0% | 15% |
22 | 2715 | 1440 | 130 | 0% | 15% |
23 | 2851 | 1512 | 130 | 0% | 15% |
24 | 2993 | 1587 | 130 | 0% | 15% |
25 | 3143 | 1667 | 130 | 0% | 15% |
26 | 3300 | 1750 | 130 | 0% | 15% |
27 | 3465 | 1838 | 130 | 0% | 15% |
28 | 3638 | 1929 | 130 | 0% | 15% |
29 | 3820 | 2026 | 130 | 0% | 15% |
30 | 4011 | 2127 | 130 | 0% | 15% |
Expertise
- Has Special Active Ability
- Has On Escape Ability
- Has Alert Ability
- Target All Opponents
- Rend
- Rally Heal
- Bypass Armor
- Dodge
- Increase Crit Chance
- Reduce Damage
- Group Reduce Damage
- Reduce Crit Chance
- Impose Vulnerability
- Group Impose Vulnerability