Marvel Super War: Angel Hero Guide

Marvel Super War: Angel Hero Guide

Angel in Marvel Super War is a Marksman with Normal difficulty and an S Tier Hero. Angel has high burst damage and mobility, so he can break enemy lines and can be a decent tank killer.

Angel Stats

ClassMarksman
DifficultyNormal
DSP100%
Defense20%
Mobility80%
Support20%

Angel Skills

Angel Flechettes
Flechettes (Passive)
Hero Trait, CD: 0 Secs
Angel Judgement
Judgement
Active | Enhance, CD: 13 secs, Cost: 35 Energy
Angel Sacred Feathers
Sacred Feathers
Active | Damage, CD: 9 secs, Cost: 40 Energy
Angel Holy Vestiges
Holy Vestiges
Active | Blink, CD: 12 secs, Cost: 30 Energy
Angel's Coming
Angel’s Coming
Active | Shield, CD: 65 secs, Cost: 100 Energy

Skill Details

Flechettes

Passive: Angel’s every 5 basic attack launches another two feathers for 30% extra basic attack damage.

Judgement

Passive: Enemies struck by Angel’s basic attacks or Sacred Feathers will be marked with one Original Sin. All marks will be expunged from the target by one basic attack from Angel after 4 marks have been accumulated, dealing 10 (+90%Physical Attack) physical damage.

Active: Angel enhances his own attack speed by 20% for 4 seconds. Judgement metamorphosis: A percentage of HP already lost by the target will be converted into true damage when Original Sin is triggered.

Level
CD
B.D
A.S.B
LV1
13
10
20%
LV2
12
35
25%
LV3
11
60
30%
LV4
10
85
35%
LV5
9
110
40%

Sacred Feathers

Angel releases five feathered assaults on nearby enemies, each dealing 80 (+45%Bonus Physical Attack) physical damage but this is weakened to 25% when striking the same target more than once. These feathered attacks can inflict up to one Original Sin per enemy.

Sacred Feathers metamorphosis: The number of feathers is increased to nine, and if three or more feathers strike the same target, then Angel can inflict one extra Original Sin. Hitting the enemy with basic attacks will help to reduce this ability’s cooldown.

Level
Harass
CD
BD
LV1
40
9
80
LV2
45
8.5
130
LV3
50
8
180
LV4
55
7.5
230
LV5
60
7
280

Holy Vestiges

Angel charges in the specified direction. Holy Vestiges metamorphosis: Triggering Original Sin will refresh the cooldown on this ability.

Level
Harass
CD
LV1
30
12
LV2
35
11.5
LV3
40
11
LV4
45
10.5
LV5
50
10

Angel’s Coming

Passive: Angel can select a further ability to undergo metamorphosis every time Angel’s Coming is leveled up. Active: Angel takes flight and heads squarely for the specified enemy hero, dealing 130 (+50%Bonus Physical Attack) physical damage and a 50% slow for 2.5 seconds. He also erects a shield to absorb 250 (+120%Bonus Physical Attack) damage while gaining a 20% speed boost for 2 seconds.

Level
CD
BD
BSV
LV1
65
130
250
LV2
55
200
375
LV3
45
270
500

Build Items

  • Immortal Glaive
  • Godslayer
  • Sky Shadows
  • Hunting Greaves
  • S.H.I.E.L.D. Tactical Scope
  • Twilight Blade

Early Game Guide

Angel is weak in early game as other marksman will be able to outrange him at this point so be carefull and use support.

End Game Guide

After level 6 angel will be able to outrange other marksman but player need to wait for the right moment to dive in and deal high damage. He is prone to crowd control.

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